Monday, July 7, 2014

'Snowpiercer' A Review

Snowpiercer is a dystopian scifi thriller, the last of humanity is trapped on a perpetually moving train after an attempt to combat global warming backfires and the world is thrust into an ice age. When the train was boarded a class system was developed, the elite housed in the front in comfort and the poor packed into the tail. Seventeen years after the trips beginning an uprising is imminent. The film opens on life in the tail and the subsequent revolution.

The film weaves together some stunning visuals, each train car serves it's unique purpose and has its own unique design(a green house, an aquarium, a school room, a dance club etc.), the beautiful sometimes bizarre train cars are juxtaposed by periodic shots of the ice blasted waste land outside the windows. The action is bloody, brutal, and lithe, there's a shocking amount of fluidity to the action sequences given they are subject to the confines of the train.

The performances are equal parts sincere, emotionally resonant, and darkly humorous. Chris Evans puts forth more depth than he has previously as vengeful warrior and reluctant leader. Tilda Swinton also makes a power house appearance as quirky and hateful administrator in charge of the tail. The entire cast brings both a gravitas and uniqueness that make the surreal setting come alive.

The main issue of the film is the ending. Towards the end Chris Evans gives a convincing but overlong and too-little-too-late speech explaining his motives and providing exposition that would have been better placed at the beginning. The final moments of the film feel a bit cliche, for a movie of this type, and leaves a bit to be desired.

This is all to say nothing of the overarching and thick social, political, and economic commentary of the film. It plays more like a bloody parable than a future-train-adventure. Snowpiercer raises many questions and leaves you a little uncomfortable which is presumably the intention.

Vibrant, disturbing, and thick with meaning.

See It.

Sunday, July 6, 2014

Groh Show #20

After a couple months off Groh Show is back in a big way. We recorded this episode last week during the big storm. Lots of interesting topics are discussed from creative ambition to sandwich delivery.

After we recorded Danny and I hung out at Daniel's for a while waiting for the storm to blow over. Danny wanted to play video games so Daniel set him up with BioShock Infinite. It proved a bit much for him so Daniel took over and we just watched. I haven't watched someone play a video game for probably 15 years. It was funner than I remember.

Saturday, July 5, 2014

Tactics For Difficult Collaborators

I've had a couple conversations recently about improvising with people who have a wild energy, a different style, a singular perspective, a tenacious approach, and I've synthesized my thoughts into these four actionable ideas.

Appeasement- Sometimes you'll play with a person who likes to do a particular type of scene: a relationship, a transaction, parent-child etc. Or play a particular type of character. Set them up to do that thing that they like and do well. Having a good scene or memorable character under their belt will make them happy and less likely to walk-on, tag-out, or whatever other distracting thing they do that disrupts your scenes or show.

Aggression- If you're dealing with someone who is a non-stop talker or who drives their scene idea with a lot of force do the same thing back at them. There is a politeness sometimes where people simply wait for the other person to stop talking before they start talking. With someone who doesn't shut up you could wait forever. Talk longer and louder than this type of person, interrupt them, they will eventually shut up, if they don't they will at least know what it feels like and you will feel more empowered knowing you fought for your share of the focus. The other tactic is to start a scene with a thick initiation and narrative then drive it home. If this person contradicts you or attempts to steer the scene in another direction, call them out, clarify, lay out so much information they have no choice but to do your scene.

Avoidance- If you're having a problem with an individual you can straight up avoid doing scenes with them. If they walk on to your scenes tag them out. If they tag in to your scenes tag back in. If you feel like it's going no where edit from within. If they cross initiate call them on it, if they contradict themselves call them on it, if they come on with something out-of-this-world crazy do not justify their behavior play the scene however you want, if someone comes into a scene with an incomprehensible idea it is not your job to make sense of them, it is your job to have fun, if that means making them the bad guy so be it.

Altruism- Talk to your coach or talk to the individual directly. Be positive and frame everything in a personal way i.e. "I feel..." Listen and support the other person in your scenes and shows and hope they get the message acknowledging the consideration and thoughtfulness with which you play with them. I've found this to be the least effective and most frustrating.

Friday, July 4, 2014

Independence Day

When I was a kid my family would always go up to our cabin in northern Wisconsin for the fourth. We would fish, grill out, light off our own fireworks, and go to one of the surrounding small towns for a bigger display. As I grew up we couldn't really find the time anymore. During and after college I just used the holiday as an excuse to party, of course I don't remember any of those being particularly memorable or fun.
This year Nicole and I spent most of the afternoon at Meaghan's BBQ. Lots or great people, beautiful weather, and good conversations. It's really nice to be at a gathering with lots of friends and acquaintances and to move from conversation to conversation without pressure or direction. Just letting the moment be and relaxing in it. There was an ease about the get together that I appreciated and enjoyed. We ended up the night on Ryan's roof, there were sparklers.
From the roof you could see all around the city. There were fireworks going up all around us. I don't have much patriotism in me but I felt a tangible sense of community not only with my group of friends but with Chicago at large.

Thursday, July 3, 2014

'They Came Together' A Review

They Came Together is a romantic comedy parody co-written and directed by David Wain. The film opens on a couples dinner where Joel(Paul Rudd) and Molly(Amy Poehler) tell the story of how they met. The plot unfolds almost whole cloth as a spoof of You've Got Mail with liberal appropriations of romcom troupes. Poehler is a small candy shop owner in NYC, Rudd works for a large candy corporation. They are both on the rebound to varying degrees, get set up at a mutual friends Halloween party, at first hate each other then a push-and-pull relationship develops.

There is no question the film is funny. With more jokes per minute than any comedy made in the past five years it certainly exceeds its mirth quotient. What it lacks however is any semblance of reality or heart. There is no actual story the film invests no time in creating characters it exists solely to poke fun at its genre. The performances are amusing and work best when they move from parody to the bizarre but ultimately the film is too limited, to confined by the genre it is spoofing.

The main problem is that the film proposes to be a love story and isn't. Poehler and Rudd are given no time to develop any chemistry and to actually fall in love, they are given no opportunity to exude the effortless charm and charisma both of them have, they are marginalized to the same soulless formula that is the subject of their ridicule.

A ludicrous lampoon with no substance.

Rent It.

Wednesday, July 2, 2014

Recipe

popping oil
broccoli bobs
shoestring carrots
mushroom fobs

a cracked egg
holds the glue
that fuses veggies
and preps the chew

the bagel, sliced
coil kissed
lathered cheese cream
caps the list